Growing Weed compatibility for Freedom Fighters. Weed plants and buds can be bought and sold at the hideout trader.
Looking to integrate with your own game-mode?
Read Growing Weed integration guide here
Links
Freedom Fighters integration layer for the Growing Weed mod. Wires the upstream items into the FF economy so they're purchasable at the resistance hideout trader, with no automatic arsenal spawning.
Dependencies
GUID | Mod |
|---|---|
| Growing Weed |
| Freedom Fighters |
| Arma Reforger Data |
What this addon does
Hideout trader stock — the Resistance Gun Trader shop config exposes the five purchasable Growing Weed items:
Item | Price |
|---|---|
Empty Plant Pot | 250 |
Sativa Seeds | 200 |
Indica Seeds | 400 |
Sativa Tops | 200 |
Indica Tops | 200 |
Stock is driven by both a hardcoded prefab list and a wildcard filter (*GW_PotItem_Empty*, *GW_Seeds*, *GW_CannabisTop_*), so new upstream strains matching those patterns are picked up automatically.
JWK integration registration — FF_GW_JWK_AddonManagerComponent (modded class) registers FF_GrowingWeed_Integration.conf with the FF addon manager on OnPostInit, applying the pricing rules above.
No arsenal injection — the items are intentionally not added to the SUPPORTING faction's arsenal via JWK. Upstream Growing Weed's own FIA/US/USSR entity catalogs are handled upstream (with CIV kept intact for civilian arsenals).
Files
Configs/
Addons/FF_GrowingWeed_Integration.conf Pricing + JWK integration rules
Shops/ResistanceGunTrader.conf Hideout trader stock
Scripts/Game/
FF_GW_JWK_AddonManagerComponent.c Registers integration with FF
addon.gprojTuning
Prices live in Configs/Addons/FF_GrowingWeed_Integration.conf under each rule's m_iMoneyPrice. Trader stock lives in Configs/Shops/ResistanceGunTrader.conf.
Known bugs
Check Growth Action does not work with EPF. Growth will still occur normally. All other actions work properly
