melsom.dev

A browser-based incremental tower defence + factory game. Build a refining chain, automate ammo production with conveyor belts, and defend your HQ from escalating waves of enemies. Works on desktop and mobile.

orbit-fd

Modifiers

Orbit — Modifier catalogue

Percentages shown are per level (l = level). Players can stack a modifier across multiple picks.

  • Rich Veins — +8% node ore & capacity · −5% harvest rate
  • Rapid Refinery — Faster HQ refining · Smaller HQ plate buffer
  • Bulk Refinery — Bigger HQ plate buffer · Slower HQ refining
  • Reinforced Hull — +8 max HQ HP (heals to full) · −5% all production speed
  • Wider Patrol — +8% turret range · −5% turret fire rate
  • Munitions Surge — +8% turret ammo capacity · −5% turret damage
  • Overclocked Plants — +8% plant output amount · +6% plant cycle time
  • Quick Belts — +8% conveyor speed · −5% harvester rate
  • Tough Enemies — +8% ore from kills · +5% enemy HP
  • Swarm Tactics — −5% enemy HP · +8% enemies per wave
  • Heavy Ammo — +8% bullet & missile damage · −5% bullet & missile fire rate
  • Energy Surplus — +8% power plant capacity · −5% power plant regen
  • Glass Cannon — +8% turret fire rate · −5% turret range
  • Greased Gears — +15% turret rotation · −6% turret fire rate
  • Sluggish Foes — −5% enemy speed · +8% enemy HP
  • Surge Protector — +8% power regen · −5% power max
  • Hunting Pack — +8% ore from kills · −5% spawn interval (faster waves)
  • Steady Aim — +8% projectile speed · −5% projectile damage
  • Bulk Storage — +8% plant buffer capacity · +5% plant cycle time
  • Field Repair — +1 HQ HP/sec regen · +5% enemy damage to HQ
  • Cache Discovery — +20 ore per pickup · +5% enemy speed